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Registration: 24.09.2026

Sawaiz Bilal Khan

Skills

C++
Unreal Engine 5
Blueprints
UMG
Enhanced Input
Gameplay Ability System (GAS)
Networking
Replication
RPCs
Multiplayer Systems
Parties/Lobbies
Matchmaking
Dedicated Servers
EOS
PlayFab
Photon Realtime
Steam
AWS GameLift
AI Behavior Trees
Character Customization
VR
Voice Chat
Unreal Insights
Git
Perforce
Python
Docker
Linux Servers
JavaScript/Node.js
MongoDB

Work experience

Software Engineer
since 12.2024 - Till the present day |Dreamcast Interactive
Various Projects
Worked with multiplayer systems, backend integration, and performance optimization. Developed features including Party/Lobby systems, Matchmaking, and Guild systems. Integrated platforms and services such as PlayFab, Epic Online Services (EOS), Steamworks, and Photon. Built and deployed dedicated game servers on AWS, Gameye, and GameFabric. Worked across multiple genres including VR titles, with a focus on CPU/GPU profiling and optimization for stable, high-performance gameplay.
Associate Software Engineer / Unreal Engine Game Developer
08.2024 - 12.2024 |Dreamcast Interactive
C++, Blueprints, Unreal Engine 5, UMG, Editor Utilities, Data Tables, VR, Steam/LAN
● Implemented gameplay and UI features across client projects, including player housing/object placement validation, character customization, proximity voice chat, mirrors, vehicle interaction, and VR simulation controls. ● Built designer-friendly content workflows with Editor Utilities and Data Tables for customization, clothing conflicts, mesh replacement rules, and morph-target body customization. ● Developed multiplayer VR simulator interactions with replicated head/hand state, collision-based hand attachment, vehicle controls, driver/instructor roles, and Steam/LAN modes. ● Migrated and stabilized Unreal projects, including UE5.0 → UE5.4 upgrades, Enhanced Input/Mapping Context fixes, and third-party vehicle, traffic, and customization plugin integration. ● Reworked UMG screens for lobbies, character customization, vehicle/truck selection, map/weather selection, and backend-connected UI with animation states in collaboration with client teams.
Unreal Engine Game Developer
06.2024 - 08.2024 |Dreamcast Interactive
C++, Blueprints, UMG, AI Behavior Trees, Blackboard, PawnSensing, Perforce, Git
● Developed Unreal Engine features and prototypes using C++, Blueprints, UMG, AI, combat, animation, and multiplayer systems. ● Implemented and debugged AI behavior using Behavior Trees, Blackboard, and PawnSensing while supporting gameplay and UI work on a larger multiplayer production project. ● Worked with Perforce and Git, reviewed existing production code, reproduced bugs, and collaborated with designers and developers to deliver client-requested changes.
Web Developer
08.2023 - 09.2023 |Focusteck

Educational background

Computer Science (Bachelor’s Degree)
Till 2024
National University of Computer and Emerging Sciences (FAST-NUCES)

Languages

EnglishUpper Intermediate