Albert Leonov
Portfolio
Neon Black
Team project where I was fully responsible for game design and level design decisions.
Supernatural: The Game
Supernatural The Game is a short fan-prequel to the famous TV-series I was responsible for: Prototyping Developing game mechanics using blueprints Technical game-design Everything related to driving (Impala) Some of the animation logic Some game-design decisions Implementing and integrating external assets
The Soul
The Soul is an action-adventure game most similar to recent action-adventure and survival-horror games. I was closely working with a small team of developers and was directly (or indirectly) behind many of the game's systems and design decisions, and their implementations. I've worked on interaction logic, inventory and menu systems, overall gameplay look and feel, movement and fighting system, dialogue implementation, voice control implementation, done some animation work and much, much more.