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Registration: 23.07.2025

Albert Leonov

Portfolio

Neon Black

Team project where I was fully responsible for game design and level design decisions.

Supernatural: The Game

Supernatural The Game is a short fan-prequel to the famous TV-series I was responsible for: Prototyping Developing game mechanics using blueprints Technical game-design Everything related to driving (Impala) Some of the animation logic Some game-design decisions Implementing and integrating external assets

The Soul

The Soul is an action-adventure game most similar to recent action-adventure and survival-horror games. I was closely working with a small team of developers and was directly (or indirectly) behind many of the game's systems and design decisions, and their implementations. I've worked on interaction logic, inventory and menu systems, overall gameplay look and feel, movement and fighting system, dialogue implementation, voice control implementation, done some animation work and much, much more.

Skills

Unreal Engine
Level Design
Game Design
Technical design
Network/Multiplayer
C++
PlasticSCM
Unity DevOps
Perforce
Git
UE-specific systems
Level-design flow/blockout
Team-collab platforms

Work experience

Freelancer
since 11.2020 - Till the present day |Fiverr.io
Unreal Engine
Working as a freelancer and a contractor in Unreal Engine 4/5. Making prototypes, creating gameplay mechanics and systems, etc. as well as working on my own games in spare time. Participated in a few award-winning game jams where I was responsible for game and level-design as well as realized all of the logic.

Languages

RussianNativeEnglishAdvanced